This is just a small polish patch. Good performance improvements in this one. We also added a radar dish, chainable explosives, searching items by name, new star systems, and more.
Changes
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Reduced many instances of "stuttering". 3x speed is now more playable.
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Colonists will now talk with many lifeforms (but the lifeforms don't talk back)
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Those same lifeforms will now randomly display speech bubbles
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Corpses now emit germs, and they're ugly
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Added memory when colonists sleep in a noisy room
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Eyeball portal now stores 10k power, and is removed when all power is drained
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Chloropods now get aggressive when they see trees being chopped down.
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Added a text search filter in the item selection window.
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Added descriptions for all jobs in their tooltip.
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Added destroyed star system. It's a star system with only scrap, and destroyed planets. High chance of space whales
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Added "void star systems". It's a star system with nothing at all. No asteroids, etc.
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Added radar dish. It's used to scan nearby stars, revealing their contents, such as lifeforms and traders. (this information is now hidden until the star is scanned)
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Added many more attributes to items, such as "Human Edible", "Rotten", "Hot"
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Gas Giants now spawn Hydra Gas, an item that can be sold to traders for money.
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Explosives now chain react together
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Fuel, Star Fuel, and Sulfur are now explosive.
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Sanitizer can now be stocked with immune boosters. Doing so will provide immunity to any nearby colonists. (this invention is made possible by the Bloklander Corporation)
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Added more scrap to starting system and reduced number of asteroids.
Fixes
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Fixed a bug where chefs would cook food without destroying the reagent if the reagent food was in their inventory.
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Thermal Regulator now correctly triggers its cooling animation.
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Colonists will no longer consume anti-virals if "use anti-virals" is turned off after the colonist is infected.
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Colonists no longer die instantly if their max health is under 1 (max health minimum is now 1).
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Food dishes are now longer "biomassable"
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The ship and solar panel now automatically place warp zone tiles so that they're not lost on warp.
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Fixed a bug where "seemingly-random" objects would be displayed as "lost on warp"
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Out of bounds message no longer references expansion permits.
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Ship requirements no longer say "purchase with credits and an upgrade module"
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Only the first 6 assigned colonists are now displayed in job task cards
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Fixed a bug where colonists wouldn't use items that were stored on asteroids.
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Fixed a bug where sometimes colonists wouldn't craft even when all items were available.
What’s Next
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Tutorial
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Quests
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Faction System
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Throwable Biowaste (adding a system for colonists to throw items as weapons)
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Return of the gossip system?